A Night To Remember

Arcane wards and protection spells placed throughout the fabled Tower of Karazhan by Archmage Khadgar, intended to serve as an intricate early warning system in the event of another incursion by foul forces, have been tripped! Higher-ups in the Kirin Tor were quickly made aware, though in the interest of remaining officially neutral in the ongoing Blood War, Dalaran isn’t entirely comfortable with beginning operations in sovereign Alliance lands. As such, High King Wrynn was made aware of the potential dangers lurking within his realm, and orders have come down for the 5th Legion to investigate!

Day 1: It Was A Dark and Stormy Night…
Beneath the cover of night, the 5th Legion’s forces arrive in Deadwind Pass. Their orders are to investigate the surrounding lands for any signs of enemy presence, be they Horde, demons, or others, and gain entrance to the fabled tower of Karazhan. Something goes horribly awry though, and the unit is sucked into some kind of crazy, twisted facsimile of one of the Guardian Medivh’s lavish parties!

Day 2: The Party of a Generation!
Once deciding to move on, the 5th will need to make their way through the party proper, across the ballroom floor full of drinks, dancing, merriment, and suspiciously forceful ghosts!

Day 3: The Joys of Theater!
Beyond the Banquet Hall lies Karazhan’s massive opera house, complete with a full ghostly orchestra! The 5th, perhaps quite to their chagrin, seem to have been scheduled to participate…

Day 4: Who Let the Animals Out?
In their quest to reach the top of the tower and reactivate Karazhan’s wards, the 5th will have to pass through Medivh’s in-house menagerie—because of course he has one of those. The only problem, however, is that someone seems to have opened all the enclosures…

Day 5: A Night to Remember
The Portal leads the group far up the tower, to a place where the elegant magical architecture seems to split apart and fade into a realm not quite their own. Here, they encounter the forces behind this dastardly night!